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IHandPoseComponent

Interface for detecting hand pose Currently there are two implementations: HandPoseShape and HandPoseOrientation.

If you want to make your own requirement for hand pose to be detected, just implement this interface and attach the component on the same game object as HandPose component.

Public Methods

bool Detect()
void InjectHandSkeleton(HandSkeleton)

Implementations

HandPoseShape

HandPoseOrientation

HandPoseShape

Hand pose shape is defined by multiple smaller hand shape components.

Public Methods

void AddHandShape(HandShape)
  • If you create your shapes in runtime, add them using this method.