IHandPoseComponent
Interface for detecting hand pose Currently there are two implementations: HandPoseShape and HandPoseOrientation.
If you want to make your own requirement for hand pose to be detected, just implement this interface and attach the component on the same game object as HandPose component.
Public Methods
bool Detect()
void InjectHandSkeleton(HandSkeleton)
Implementations
HandPoseShape
HandPoseOrientation
- HandPoseShape
- HandPoseOrientation
HandPoseShape
Hand pose shape is defined by multiple smaller hand shape components.Public Methods
void AddHandShape(HandShape)HandPoseOrientation
Hand pose orientation in regards to the main camera.Public Properties
PoseOrientation PoseOrientationOrientation Explanation

- Palm Forward - Palm similar to camera forward vector.
- Palm Right - Palm similar to camera right vector.
- Fingers Forward - Fingers similar to camera forward vector.
- Fingers Right - Fingers similar to camera right vector.