How To Use
If you're just starting out, head over to OctoXR > Samples > InverseKinematics and check out the scene provided to see a simple example of our current IK implementation!
This part of the docs is still under construction!
Quick set up
Drag and drop the IK_Avatar prefab from Assets > OctoXR > Samples > InverseKinematics > Prefabs to the scene
IKAvatar
Under PlayerTargets, drag the Root of your left and right hands as a reference for each PlayerTarget. Create an empty game object inside your CenterEyeAnchor and set it as your LookAnchor. Reference the CenterEyeAnchor to the PlayerHead.
CalibrateSize
Reference the CenterEyeAnchor to the HeadsetTransform.
CalibrateOnStart
Reference the OVRManager from OVRCameraRig to OVRManager.
IKHand
Find the IKHand component inside each of the example avatar's hands (mixamorig1:LeftHand, mixamorig1:RightHand) and reference the Root of each hand to the HandSkeleton as well as the HandModelMesh inside each Root to the SkinnedMeshRenderer.